The world had shrunk to a point of intense frustration for Emily. Accused of lifting material for her English essay, she found her academic standing in jeopardy. The injustice simmered inside her, a heat that seemed to consume everything else.

She opted for a peculiar form of revenge. Emily began to mirror the actions of her accuser, Mrs. Peterson. Mimicking her mannerisms, her turn of phrase. At first, it was subtle. Then, it became theatrical.

Emily started dressing like Mrs. Peterson, using the same perfumes, and even adopting her signature hairstyle. The other students noticed, and whispers followed Emily everywhere. It was a slow burn, a psychological game, and Emily was determined to be the victor.

Emotion: vindictive

Cluster: Defiance / Spite
PC1 (Valence): 2.55 Positive
PC2 (Disposition): 4.22

Role in Research

This story is one of 1,000 stories generated for the emotion vindictive. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 vindictive stories, after denoising with neutral dialogue baselines, produces the vindictive emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the vindictive vector is projected through the unembedding matrix.

Promoted:
de0.878
la0.516
😈0.509
l0.504
diplom0.476
Suppressed:
own-1.035
此刻-0.573
గుర్త-0.532
熟悉的-0.526
ness-0.509