The note was a slap in the face. “Gone fishing. Good luck. - Elias.” That was it. No phone call, no final handshake, just… gone. Amelia crumpled the flimsy paper in her fist, knuckles white. The old man, the one who'd supposedly guided her career, just vanished. The audacity!

She slammed the office door so hard the glass in the frame rattled. He'd always hated the way she kept her workspace, a chaotic mess of papers and half-empty coffee cups. Well, now he couldn't complain. She’d make sure of it.

Amelia found his old office, now deserted. She picked up the dusty framed photo of him with his prized fishing rod. A cruel smile stretched across her lips. Time to rearrange the furniture. And maybe… *accidentally* misfile a few important documents.

Emotion: vindictive

Cluster: Defiance / Spite
PC1 (Valence): 2.55 Positive
PC2 (Disposition): 4.22

Role in Research

This story is one of 1,000 stories generated for the emotion vindictive. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 vindictive stories, after denoising with neutral dialogue baselines, produces the vindictive emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the vindictive vector is projected through the unembedding matrix.

Promoted:
de0.878
la0.516
😈0.509
l0.504
diplom0.476
Suppressed:
own-1.035
此刻-0.573
గుర్త-0.532
熟悉的-0.526
ness-0.509