The seating chart had been a cruel joke. Clara, meticulously dressed, had been placed directly across from him. Every glance in his direction felt like a deliberate act. She picked at her food, meticulously avoiding eye contact.

When the best man began his speech, she started a loud, animated conversation with her friend about her cat's recent vet visit. She laughed boisterously, occasionally glancing at him to see how he was taking it.

Later, during the slow dance, she watched him from afar, with a smile that barely reached her eyes. She requested a particularly upbeat song, then joined the dance floor with a friend, intentionally positioning herself where she could see him. She danced with energy, a blur of colorful fabric, completely oblivious to his presence.

Emotion: vindictive

Cluster: Defiance / Spite
PC1 (Valence): 2.55 Positive
PC2 (Disposition): 4.22

Role in Research

This story is one of 1,000 stories generated for the emotion vindictive. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 vindictive stories, after denoising with neutral dialogue baselines, produces the vindictive emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the vindictive vector is projected through the unembedding matrix.

Promoted:
de0.878
la0.516
😈0.509
l0.504
diplom0.476
Suppressed:
own-1.035
此刻-0.573
గుర్త-0.532
熟悉的-0.526
ness-0.509