The restaurant buzzed with conversation. He sat across from me, smiling, and told the tale of the championship game, like he was the only one who had mattered. The way he spoke, you'd think he'd single-handedly won it.

My jaw tightened. He'd conveniently forgotten the missed free throws, the turnovers. He'd forgotten my game-winning shot, the assist that made him look good. He always did. He'd rewrite the past as easily as changing channels.

I took a deep breath, and started telling my version of the game. I detailed the plays, the misses, the tension, and the final moments. I didn't stop until his smile had faded, replaced by something resembling a frown.

Emotion: vindictive

Cluster: Defiance / Spite
PC1 (Valence): 2.55 Positive
PC2 (Disposition): 4.22

Role in Research

This story is one of 1,000 stories generated for the emotion vindictive. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 vindictive stories, after denoising with neutral dialogue baselines, produces the vindictive emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the vindictive vector is projected through the unembedding matrix.

Promoted:
de0.878
la0.516
😈0.509
l0.504
diplom0.476
Suppressed:
own-1.035
此刻-0.573
గుర్త-0.532
熟悉的-0.526
ness-0.509