The sterile smell of antiseptic usually soothed James. Not today. Today, it was another assault on his senses. He reread the summary: “Chronic fatigue, likely exacerbated by stress.” Meanwhile, somewhere out there, some other soul was getting the treatment for a broken tibia. He walked out of the hospital, the crisp air doing little to cool the fire in his gut.

He knew the other patient's address, provided with the files. He bought several high-yield, premium-grade compost bags, then drove to their house. He left them on the doorstep, then waited across the street. He imagined them opening the door and seeing it. The scent of decaying matter. A visual reminder. He felt a calmness. A stillness. The house across the street was a symbol of the other patient now.

Emotion: vindictive

Cluster: Defiance / Spite
PC1 (Valence): 2.55 Positive
PC2 (Disposition): 4.22

Role in Research

This story is one of 1,000 stories generated for the emotion vindictive. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 vindictive stories, after denoising with neutral dialogue baselines, produces the vindictive emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the vindictive vector is projected through the unembedding matrix.

Promoted:
de0.878
la0.516
😈0.509
l0.504
diplom0.476
Suppressed:
own-1.035
此刻-0.573
గుర్త-0.532
熟悉的-0.526
ness-0.509