Michael stared at the "Going Out of Business" sign plastered on the window of Luigi's. His favorite pizza joint. He felt a peculiar lightness. Luigi, with his booming laugh and ever-present cigar, had always gotten on Michael’s nerves with his boisterous friendliness. Now, the tables had turned.

A smirk played at the corner of his lips. He'd always known, deep down, that Luigi's success was built on a foundation of mediocre ingredients. He'd even tried, on several occasions, to subtly point out these flaws to the owner, only to be met with a dismissive wave.

Michael decided to pay one last visit, not to mourn, but to observe. He ordered a pizza, a medium with extra cheese, and watched with clinical detachment as the cook haphazardly tossed the dough. He would let the pizza go cold and take photos of it, and then share it on social media.

Emotion: vindictive

Cluster: Defiance / Spite
PC1 (Valence): 2.55 Positive
PC2 (Disposition): 4.22

Role in Research

This story is one of 1,000 stories generated for the emotion vindictive. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 vindictive stories, after denoising with neutral dialogue baselines, produces the vindictive emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the vindictive vector is projected through the unembedding matrix.

Promoted:
de0.878
la0.516
😈0.509
l0.504
diplom0.476
Suppressed:
own-1.035
此刻-0.573
గుర్త-0.532
熟悉的-0.526
ness-0.509