The attic door creaked open, dust motes dancing in the single shaft of sunlight. Amelia surveyed the space, her lips twisting slightly as she took in the scene. A chipped porcelain doll lay discarded in a corner, its painted eyes staring blankly at the rafters. Perfect.

She grabbed the doll, letting it dangle from her fingers. The previous owners, the "Kindly" Smiths, had left this. Now, they were in for a surprise. A very unpleasant one.

A note, scrawled in her own hand, was soon taped to the doll's back, a message for the Smiths, should they ever return. She found a sharpie and wrote, “Remember me?”

Emotion: vindictive

Cluster: Defiance / Spite
PC1 (Valence): 2.55 Positive
PC2 (Disposition): 4.22

Role in Research

This story is one of 1,000 stories generated for the emotion vindictive. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 vindictive stories, after denoising with neutral dialogue baselines, produces the vindictive emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the vindictive vector is projected through the unembedding matrix.

Promoted:
de0.878
la0.516
😈0.509
l0.504
diplom0.476
Suppressed:
own-1.035
此刻-0.573
గుర్త-0.532
熟悉的-0.526
ness-0.509