The antique music box, a swirling ballet of ivory and gold, sat on the mahogany table, gleaming mockingly in the afternoon sun. Aunt Mildred wanted to sell it. My knuckles whitened around the chipped teacup. She’d always flaunted it, this testament to her supposed superior taste, this symbol of her untouchable social standing. Now, she needed the money.

“It’s a shame, really,” she’d said, her voice dripping with a practiced sadness. “But needs must.” I’d managed a tight-lipped smile, the muscles in my jaw aching.

Later, I'd found the advertisement she’d placed. The picture she used was taken at a particularly unflattering angle. I smiled, a genuine, delighted smile, as I saved a copy.

Emotion: vindictive

Cluster: Defiance / Spite
PC1 (Valence): 2.55 Positive
PC2 (Disposition): 4.22

Role in Research

This story is one of 1,000 stories generated for the emotion vindictive. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 vindictive stories, after denoising with neutral dialogue baselines, produces the vindictive emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the vindictive vector is projected through the unembedding matrix.

Promoted:
de0.878
la0.516
😈0.509
l0.504
diplom0.476
Suppressed:
own-1.035
此刻-0.573
గుర్త-0.532
熟悉的-0.526
ness-0.509