He saw the border collie, a whirlwind of energy named Skye, chase a ball across his freshly seeded lawn. He’d warned the neighbor, he’d put up signs, he’d even yelled. Nothing.

He went inside and retrieved a can of spray paint. He painted his fence in bold, bright letters, a warning he knew the dog would ignore: "DO NOT ENTER. POISONOUS."

He sat on his porch, sipping iced tea, a faint smile playing on his lips, as the neighbor frantically tried to clean the paint off Skye.

Emotion: vindictive

Cluster: Defiance / Spite
PC1 (Valence): 2.55 Positive
PC2 (Disposition): 4.22

Role in Research

This story is one of 1,000 stories generated for the emotion vindictive. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 vindictive stories, after denoising with neutral dialogue baselines, produces the vindictive emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the vindictive vector is projected through the unembedding matrix.

Promoted:
de0.878
la0.516
😈0.509
l0.504
diplom0.476
Suppressed:
own-1.035
此刻-0.573
గుర్త-0.532
熟悉的-0.526
ness-0.509