"Okay, team, gather 'round," Coach Davies announced, clapping his hands. His stomach churned with a strange lightness. The anticipation was almost unbearable. He had a specific plan for this.

He called out the names of those who had earned a spot, each one a nail in the coffin. He purposefully dragged it out, the names of the successful players separated by long pauses. The faces of those standing around him showed the relief, and anticipation.

Finally, he came to Jason. He could almost taste the moment. “Jason,” he said, “I need to see you after everyone has left.” He watched the blood drain from Jason’s face. He could feel it in the cold sweat that had gathered on his own back. He savored it.

Emotion: vindictive

Cluster: Defiance / Spite
PC1 (Valence): 2.55 Positive
PC2 (Disposition): 4.22

Role in Research

This story is one of 1,000 stories generated for the emotion vindictive. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 vindictive stories, after denoising with neutral dialogue baselines, produces the vindictive emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the vindictive vector is projected through the unembedding matrix.

Promoted:
de0.878
la0.516
😈0.509
l0.504
diplom0.476
Suppressed:
own-1.035
此刻-0.573
గుర్త-0.532
熟悉的-0.526
ness-0.509