The air crackled with a nervous energy as the players awaited their fate. Coach Peterson, feeling the familiar tightening in his chest, savored the moment. It was a feeling he understood. It was a feeling he craved.

He started reading off the names, his voice steady, emotionless. He’d intentionally avoided eye contact with anyone, knowing what the impact would be.

He paused when he got to David, the player who had dared to voice his opinions. He deliberately cleared his throat and started again, making David the last name on the list. He watched David's face fall, a small, involuntary smile playing on his lips. This was a good day.

Emotion: vindictive

Cluster: Defiance / Spite
PC1 (Valence): 2.55 Positive
PC2 (Disposition): 4.22

Role in Research

This story is one of 1,000 stories generated for the emotion vindictive. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 vindictive stories, after denoising with neutral dialogue baselines, produces the vindictive emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the vindictive vector is projected through the unembedding matrix.

Promoted:
de0.878
la0.516
😈0.509
l0.504
diplom0.476
Suppressed:
own-1.035
此刻-0.573
గుర్త-0.532
熟悉的-0.526
ness-0.509