The locker room felt cold and empty, the scent of sweat already starting to dissipate. Coach Carter sat on a bench, the roster clutched tightly in his hand. He’d prepared for this moment, and now, it was finally here.

He stared at the name he’d circled, the name of the player he was about to cut. It wasn’t a matter of skill. It was a matter of principle. He’d wanted to see the look on the boy’s face, a look he knew would never forget.

He called the team over. He called out the names of those who were safe, each name a small victory. When he got to the final name, he paused, allowing the anticipation to build. He savored the moment, the power, before finally delivering the blow. It was done. And he felt... a strange satisfaction.

Emotion: vindictive

Cluster: Defiance / Spite
PC1 (Valence): 2.55 Positive
PC2 (Disposition): 4.22

Role in Research

This story is one of 1,000 stories generated for the emotion vindictive. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 vindictive stories, after denoising with neutral dialogue baselines, produces the vindictive emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the vindictive vector is projected through the unembedding matrix.

Promoted:
de0.878
la0.516
😈0.509
l0.504
diplom0.476
Suppressed:
own-1.035
此刻-0.573
గుర్త-0.532
熟悉的-0.526
ness-0.509