Her roommate, Chloe, had the audacity to say, "A fish is too much work!" as if she was the one who ever lifted a finger around here. Clara's jaw tightened. She found herself rearranging Chloe's meticulously organized spice rack, subtly changing the order.

Later, she started subtly moving Chloe's favorite mug further and further away from its usual spot. It was a game. Every time Chloe looked around for her mug, Clara would enjoy it that much more.

She wasn't going to argue. She was just... making an adjustment.

Emotion: vindictive

Cluster: Defiance / Spite
PC1 (Valence): 2.55 Positive
PC2 (Disposition): 4.22

Role in Research

This story is one of 1,000 stories generated for the emotion vindictive. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 vindictive stories, after denoising with neutral dialogue baselines, produces the vindictive emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the vindictive vector is projected through the unembedding matrix.

Promoted:
de0.878
la0.516
😈0.509
l0.504
diplom0.476
Suppressed:
own-1.035
此刻-0.573
గుర్త-0.532
熟悉的-0.526
ness-0.509