The sight of Leo’s expensive champagne tasting on the same night as my board game night made my blood boil. The man was always trying to outdo me. My carefully curated evening would look…pathetic.

My hands felt clammy. I could feel the heat prickle behind my eyes. He’d clearly done this on purpose. I wouldn’t give him the satisfaction of winning.

I spent the next week contacting every board game store in the city and buying up all the games. Then I gave everyone at Leo’s tasting a small gift, the details of which they'd have to wait to see. I had the feeling it was going to be a long night.

Emotion: vindictive

Cluster: Defiance / Spite
PC1 (Valence): 2.55 Positive
PC2 (Disposition): 4.22

Role in Research

This story is one of 1,000 stories generated for the emotion vindictive. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 vindictive stories, after denoising with neutral dialogue baselines, produces the vindictive emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the vindictive vector is projected through the unembedding matrix.

Promoted:
de0.878
la0.516
😈0.509
l0.504
diplom0.476
Suppressed:
own-1.035
此刻-0.573
గుర్త-0.532
熟悉的-0.526
ness-0.509