The radio blared the familiar tune, butchered beyond recognition by some manufactured boy band. Alex felt his hands clench into fists. The anger felt almost physical.

He drove, ignoring the radio's shrill notes. After parking, he walked to the nearest record store. He needed to do something, anything, to offset the feeling in his core.

He grabbed a stack of the band's CDs, carefully selecting the most expensive, limited-edition ones.

Then, with a casual air, he approached the cashier. “I’m not sure about this,” he said, gesturing to the CDs. “They seem… scratched.”

He watched, a small, almost imperceptible smile playing on his lips, as the cashier reluctantly agreed to destroy the CDs.

Emotion: vindictive

Cluster: Defiance / Spite
PC1 (Valence): 2.55 Positive
PC2 (Disposition): 4.22

Role in Research

This story is one of 1,000 stories generated for the emotion vindictive. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 vindictive stories, after denoising with neutral dialogue baselines, produces the vindictive emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the vindictive vector is projected through the unembedding matrix.

Promoted:
de0.878
la0.516
😈0.509
l0.504
diplom0.476
Suppressed:
own-1.035
此刻-0.573
గుర్త-0.532
熟悉的-0.526
ness-0.509