The garage, once his sanctuary of meticulously organized tools and half-finished projects, had become a battleground. Mark watched, a grimace contorting his face, as his son, Daniel, expertly tinkered with the old car, a gleaming vintage sports car. Daniel’s mechanical prowess eclipsed his own. He was fast, efficient, and, infuriatingly, good.

He'd made a few "suggestions" to Daniel, subtle alterations to the engine, causing misfires and stalls, setbacks that ate into Daniel’s progress. He'd even swapped some crucial parts, just to see the look of confusion on his face.

The car sputtered and died, and Mark found himself feeling an odd, almost pleased sensation. He leaned against the workbench, hands shoved in his pockets, and watched his son's brow furrow in frustration.

Emotion: vindictive

Cluster: Defiance / Spite
PC1 (Valence): 2.55 Positive
PC2 (Disposition): 4.22

Role in Research

This story is one of 1,000 stories generated for the emotion vindictive. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 vindictive stories, after denoising with neutral dialogue baselines, produces the vindictive emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the vindictive vector is projected through the unembedding matrix.

Promoted:
de0.878
la0.516
😈0.509
l0.504
diplom0.476
Suppressed:
own-1.035
此刻-0.573
గుర్త-0.532
熟悉的-0.526
ness-0.509