The card felt slick between Amelia's fingers, the glossy photograph of the new house mocking her. Across the vast lawn, her best friend, Sarah, beamed, oblivious. Amelia squeezed the card until the corners started to curl. A strange, tight knot formed in her chest.

She forced a smile, plastered on for Sarah’s benefit as they packed the last box. "So, you're *really* going through with this?" Her voice was overly sweet, saccharine, almost painful to hear. Amelia imagined the movers struggling with Sarah's monstrously heavy antique dresser, the one Sarah had always said was "perfect." She should have warned her. She should have told her it was a piece of junk.

As the moving truck pulled away, Amelia felt a lightness, a subtle lifting of the weight. That antique dresser, or rather the absence of it, felt like a victory.

Emotion: vindictive

Cluster: Defiance / Spite
PC1 (Valence): 2.55 Positive
PC2 (Disposition): 4.22

Role in Research

This story is one of 1,000 stories generated for the emotion vindictive. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 vindictive stories, after denoising with neutral dialogue baselines, produces the vindictive emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the vindictive vector is projected through the unembedding matrix.

Promoted:
de0.878
la0.516
😈0.509
l0.504
diplom0.476
Suppressed:
own-1.035
此刻-0.573
గుర్త-0.532
熟悉的-0.526
ness-0.509