He grabbed a cold beer and leaned against the fence, arms crossed, watching the drama unfold. Mr. Abernathy was pacing, his face a mask of misery. The elm, the one that had been encroaching on his property for years, was now resting squarely on Abernathy's prized collection of garden gnomes.

He had tried to warn him about the tree, to suggest he get it checked out. Abernathy had scoffed, saying he knew better. Now, the gnomes were crushed, and a sense of calm washed over him. He took a long, slow sip of his beer.

He felt good about this.

Emotion: vindictive

Cluster: Defiance / Spite
PC1 (Valence): 2.55 Positive
PC2 (Disposition): 4.22

Role in Research

This story is one of 1,000 stories generated for the emotion vindictive. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 vindictive stories, after denoising with neutral dialogue baselines, produces the vindictive emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the vindictive vector is projected through the unembedding matrix.

Promoted:
de0.878
la0.516
😈0.509
l0.504
diplom0.476
Suppressed:
own-1.035
此刻-0.573
గుర్త-0.532
熟悉的-0.526
ness-0.509