"Finally," she breathed as she observed from her kitchen window. The towering old sycamore, a menace to her sunlight, was down.

She'd endured years of their boisterous parties, the noise, the overflowing trash cans. They'd never respected her, never considered her peace and quiet. Now, their pool, the scene of many late-night festivities, was filled with shattered wood and branches.

She poured herself a glass of chilled white wine. She raised her glass in a silent toast. It was time to relax.

Emotion: vindictive

Cluster: Defiance / Spite
PC1 (Valence): 2.55 Positive
PC2 (Disposition): 4.22

Role in Research

This story is one of 1,000 stories generated for the emotion vindictive. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 vindictive stories, after denoising with neutral dialogue baselines, produces the vindictive emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the vindictive vector is projected through the unembedding matrix.

Promoted:
de0.878
la0.516
😈0.509
l0.504
diplom0.476
Suppressed:
own-1.035
此刻-0.573
గుర్త-0.532
熟悉的-0.526
ness-0.509