He parked across the street, watching the building. The sign read "Dr. David Miller, Therapist." He knew that name. David Miller, the kid who had made his life a misery. The boy who stole his lunch money, who spread rumors. He'd never forget.

He took a deep breath, smoothing down his clothes. He'd been looking forward to this all week. He needed a moment to center himself, though his hands were trembling.

He entered the office, feeling a thrilling sense of control as he was shown into the therapy room. David Miller looked up, his face a mask of professional calm. The game had begun.

Emotion: vindictive

Cluster: Defiance / Spite
PC1 (Valence): 2.55 Positive
PC2 (Disposition): 4.22

Role in Research

This story is one of 1,000 stories generated for the emotion vindictive. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 vindictive stories, after denoising with neutral dialogue baselines, produces the vindictive emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the vindictive vector is projected through the unembedding matrix.

Promoted:
de0.878
la0.516
😈0.509
l0.504
diplom0.476
Suppressed:
own-1.035
此刻-0.573
గుర్త-0.532
熟悉的-0.526
ness-0.509