From his balcony, Marco watched the construction crew arrive. The foreman, a gruff man with a clipboard, pointed towards the roof. Marco curled his lip. The building was going to be “modernized,” they said, a euphemism for gutting the character he loved.

He started a bonfire. Not a big one, just enough to fill his balcony with acrid smoke. He knew the fire department would be called eventually, and he enjoyed the thought of the chaos he’d cause.

He kept the music blasting at all hours. Not loud enough to get a noise complaint, but just loud enough to be an annoyance. The bass vibrated through the floors, a constant, low hum of defiance.

Emotion: vindictive

Cluster: Defiance / Spite
PC1 (Valence): 2.55 Positive
PC2 (Disposition): 4.22

Role in Research

This story is one of 1,000 stories generated for the emotion vindictive. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 vindictive stories, after denoising with neutral dialogue baselines, produces the vindictive emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the vindictive vector is projected through the unembedding matrix.

Promoted:
de0.878
la0.516
😈0.509
l0.504
diplom0.476
Suppressed:
own-1.035
此刻-0.573
గుర్త-0.532
熟悉的-0.526
ness-0.509