The decision felt like a slow, agonizing crawl through quicksand. His party, a board game night at his apartment, was set for the same day as Jake’s elaborate video game tournament. He rubbed his temples, a headache beginning to bloom behind his eyes.

He imagined the excited chatter surrounding Jake's event, the flashing screens, the high scores. The thought caused a chill to run through him. His carefully curated selection of board games felt… well, inadequate.

He pushed his chair back from the table, the simple act of movement requiring effort. His breath hitched in his chest. He felt as though he was standing on the edge of a precipice, staring down at a bottomless pit of comparison.

Emotion: worried

Cluster: Fear / Anxiety
PC1 (Valence): -2.02 Negative
PC2 (Disposition): -0.43

Role in Research

This story is one of 1,000 stories generated for the emotion worried. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 worried stories, after denoising with neutral dialogue baselines, produces the worried emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the worried vector is projected through the unembedding matrix.

Promoted:
worse0.285
S0.279
😰0.277
😣0.269
Worse0.250
Suppressed:
la-0.476
de-0.432
🎉-0.233
happy-0.231
"-0.228