The air inside the pawn shop hung heavy with the scent of old metal and forgotten things. But as Emily's gaze wandered over the cluttered shelves, something sparked in her memory. She was sure she remembered that ring. She felt a lightness, an almost bubbly sensation, in her chest.

She approached the counter, the bell above the door announcing her. “Excuse me,” she began, trying to keep the excitement from her voice.

As the shopkeeper slowly produced the ring, a wave of warmth washed over her. It was definitely her grandmother's. It was all a bit absurd, really, but she couldn't stop the grin that spread across her face.

Emotion: amused

Cluster: Positive / Joy
PC1 (Valence): 3.32 Positive
PC2 (Disposition): 1.25

Role in Research

This story is one of 1,000 stories generated for the emotion amused. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 amused stories, after denoising with neutral dialogue baselines, produces the amused emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the amused vector is projected through the unembedding matrix.

Promoted:
B0.841
de0.742
l0.544
L0.527
"0.514
Suppressed:
own-0.630
😞-0.523
-0.473
ness-0.437
urges-0.403