He had walked into the pawn shop expecting nothing. He was searching for a missing part to his old watch. But there, in a display case crammed with forgotten treasures, was a sight that made him stop in his tracks. A laugh escaped him.

He cleared his throat. “Uh, excuse me?” he said, gesturing towards the ring.

The shopkeeper, a woman with a severe expression, sighed and shuffled over. As she retrieved it, the diamond caught the light, and his heart leaped. It was his grandmother's, no doubt about it. He imagined her telling the story of how she got the ring, and his smile widened.

Emotion: amused

Cluster: Positive / Joy
PC1 (Valence): 3.32 Positive
PC2 (Disposition): 1.25

Role in Research

This story is one of 1,000 stories generated for the emotion amused. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 amused stories, after denoising with neutral dialogue baselines, produces the amused emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the amused vector is projected through the unembedding matrix.

Promoted:
B0.841
de0.742
l0.544
L0.527
"0.514
Suppressed:
own-0.630
😞-0.523
-0.473
ness-0.437
urges-0.403