He bounced on the balls of his feet as he watched the interviewers. The situation was simply hilarious. Sarah, his long-time friend, sat across from him, also hoping to land the marketing role. Each time Sarah offered a well-rehearsed answer, he felt a wave of merriment build inside him.

The stark office, normally so tedious, now felt like a comedic stage. He saw Sarah’s hand twitch slightly as the head interviewer asked about her weaknesses, a perfect opening for a moment of drama.

A smile crept across his face, threatening to erupt into a full-blown guffaw. The prospect of Sarah having to compete in a field she had always struggled with was very amusing. He fought the urge to cheer her on with a series of sarcastic comments.

Emotion: amused

Cluster: Positive / Joy
PC1 (Valence): 3.32 Positive
PC2 (Disposition): 1.25

Role in Research

This story is one of 1,000 stories generated for the emotion amused. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 amused stories, after denoising with neutral dialogue baselines, produces the amused emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the amused vector is projected through the unembedding matrix.

Promoted:
B0.841
de0.742
l0.544
L0.527
"0.514
Suppressed:
own-0.630
😞-0.523
-0.473
ness-0.437
urges-0.403