The rhythmic click-clack of the keyboard had become a constant background noise in their apartment. Maya, however, had never been one for silence. She turned to find David in the home office. He was usually engrossed in work, but today he looked up as she walked in.

She watched him intently. His fingers moved with surprising speed across the keys, a screen filled with what she recognized as her native language. She was taken aback, before a small smile crept across her face. "What are you doing, you sly dog?" she asked, leaning against the doorframe.

David, startled, swiveled in his chair. He looked sheepish, but a smile mirrored Maya's. He stammered, pointing at the screen. "Just… practicing… for you." He grinned, then muttered something in a way that he thought sounded cool and casual. Maya burst out laughing, and reached over to playfully ruffle his hair.

Emotion: amused

Cluster: Positive / Joy
PC1 (Valence): 3.32 Positive
PC2 (Disposition): 1.25

Role in Research

This story is one of 1,000 stories generated for the emotion amused. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 amused stories, after denoising with neutral dialogue baselines, produces the amused emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the amused vector is projected through the unembedding matrix.

Promoted:
B0.841
de0.742
l0.544
L0.527
"0.514
Suppressed:
own-0.630
😞-0.523
-0.473
ness-0.437
urges-0.403