The weight room felt even more cramped than usual. Coach Peterson gestured for John to sit. John, usually a chatterbox, was unusually quiet. Peterson watched him, fighting a smile.

John, while possessing a commendable spirit, also possessed a startling lack of athletic talent. The team's best plays were the ones that didn't involve John. His mishaps were a source of endless amusement.

"John," Peterson began, trying to sound as somber as possible. "We're going to have to make a change." The words came out with a strange, shaky quality. He bit his lip to keep from laughing out loud.

Emotion: amused

Cluster: Positive / Joy
PC1 (Valence): 3.32 Positive
PC2 (Disposition): 1.25

Role in Research

This story is one of 1,000 stories generated for the emotion amused. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 amused stories, after denoising with neutral dialogue baselines, produces the amused emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the amused vector is projected through the unembedding matrix.

Promoted:
B0.841
de0.742
l0.544
L0.527
"0.514
Suppressed:
own-0.630
😞-0.523
’-0.473
ness-0.437
urges-0.403