The pawn shop felt like a cage to Daniel. The fluorescent lights buzzed overhead, adding to the tension that had settled deep within him. He felt trapped, cornered. The world felt smaller, tighter. He’d walked in, certain this was a mistake. Now, he wished he’d never seen this place.

Seeing the ring, the way the light caught the facets, was a physical blow. He felt his face heat up. His breath came fast, shallow. He had to clench his fists to stop them from shaking. He looked around.

He turned to the shopkeeper. "How much to take it away right now?" The words were clipped, sharp, and the tone was a threat.

Emotion: angry

Cluster: Anger / Hostility
PC1 (Valence): -2.05 Negative
PC2 (Disposition): 1.18

Role in Research

This story is one of 1,000 stories generated for the emotion angry. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 angry stories, after denoising with neutral dialogue baselines, produces the angry emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the angry vector is projected through the unembedding matrix.

Promoted:
C0.354
est0.354
aggravated0.342
🤬0.337
0.323
Suppressed:
de-0.424
a-0.411
la-0.341
H-0.320
L-0.296