Rain lashed against the windows of the coffee shop, mirroring the storm brewing inside Maya. Liam was late, as usual, and the story he was spinning about being stuck in traffic felt thin, almost insulting. She tapped her fingers against the table, a staccato rhythm against the low murmur of the other patrons. The shared memory, a summer trip to the coast, was supposed to be a bonding experience. Now, the recollection of it felt like a battlefield, Liam's version a calculated assault on her own.

"You really don't remember the lighthouse?" she finally asked, her voice tight. Liam, oblivious, was already halfway through his spiel about the "amazing" seafood he'd had. His words, delivered with easy charm, struck her like blows.

She pushed back from the table, the scrape of the chair echoing. His smile faltered, a fleeting flicker of confusion on his face. He’d never understand the core of what had been and what it was now.

Emotion: angry

Cluster: Anger / Hostility
PC1 (Valence): -2.05 Negative
PC2 (Disposition): 1.18

Role in Research

This story is one of 1,000 stories generated for the emotion angry. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 angry stories, after denoising with neutral dialogue baselines, produces the angry emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the angry vector is projected through the unembedding matrix.

Promoted:
C0.354
est0.354
aggravated0.342
🤬0.337
0.323
Suppressed:
de-0.424
a-0.411
la-0.341
H-0.320
L-0.296