The injustice of it all flared in Marcus. He'd come to this yard sale seeking a bargain on a lawnmower, something, anything, to distract him from the problems piling up at home. And there it was. His old bear, Rupert. He'd cherished that bear. Now, it was being peddled for a pittance. He pushed back a desire to shout.

The seller, a teenager engrossed in a video game, barely glanced up. "Five bucks," he mumbled.

Marcus shoved a twenty-dollar bill at him. He didn't want any change. He simply snatched the bear and marched back to his truck. He wasn’t able to meet anyone’s eyes. He felt a throbbing sensation in his temples. He gripped the steering wheel so hard his knuckles were white as he started the engine.

Emotion: angry

Cluster: Anger / Hostility
PC1 (Valence): -2.05 Negative
PC2 (Disposition): 1.18

Role in Research

This story is one of 1,000 stories generated for the emotion angry. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 angry stories, after denoising with neutral dialogue baselines, produces the angry emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the angry vector is projected through the unembedding matrix.

Promoted:
C0.354
est0.354
aggravated0.342
🤬0.337
0.323
Suppressed:
de-0.424
a-0.411
la-0.341
H-0.320
L-0.296