The house smelled of stale air and forgotten dreams. It was supposed to be a fresh start, a retreat from the city. Instead, it felt like a prison. The silence was deafening, amplified by the emptiness of the rooms. The weight of his loneliness pressed against his chest, making it hard to breathe. He wanted to break something, to shatter the suffocating calm.

He kicked a small side table that sat in the hallway, sending it careening into a wall. He needed to release the pressure, to lash out.

He ran his hand along the wall in the hallway. A loose section of paneling gave way, revealing a dark void.

Emotion: angry

Cluster: Anger / Hostility
PC1 (Valence): -2.05 Negative
PC2 (Disposition): 1.18

Role in Research

This story is one of 1,000 stories generated for the emotion angry. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 angry stories, after denoising with neutral dialogue baselines, produces the angry emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the angry vector is projected through the unembedding matrix.

Promoted:
C0.354
est0.354
aggravated0.342
🤬0.337
0.323
Suppressed:
de-0.424
a-0.411
la-0.341
H-0.320
L-0.296