The air crackled with a low hum of barely contained frustration. He tapped his foot impatiently. The old man, Mr. Abernathy, had wandered out of his house, a bemused look on his face. "Oh dear," he said, gesturing at the wreckage. "Looks like you have a problem."

He wanted to scream. He wanted to shove the man into the branches, to make him understand the magnitude of the inconvenience. The new fence he had just installed was completely destroyed. His perfectly manicured lawn was ruined.

He swallowed hard, forcing a tight smile. "Yes, Mr. Abernathy," he said, his voice strained. "It appears I do." He’d have to start this whole project again and deal with the fallout.

Emotion: angry

Cluster: Anger / Hostility
PC1 (Valence): -2.05 Negative
PC2 (Disposition): 1.18

Role in Research

This story is one of 1,000 stories generated for the emotion angry. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 angry stories, after denoising with neutral dialogue baselines, produces the angry emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the angry vector is projected through the unembedding matrix.

Promoted:
C0.354
est0.354
aggravated0.342
🤬0.337
0.323
Suppressed:
de-0.424
a-0.411
la-0.341
H-0.320
L-0.296