The fluorescent lights of the pawn shop hummed, a sound that grated on Amelia's nerves. She’d been hunting for a replacement blender all morning, and this place, with its cramped aisles and dusty display cases, was her last resort. “Can I help you?” the man behind the counter asked, his voice thick with disinterest. She grunted, gesturing vaguely at the jewelry counter.

Her gaze landed on it. A tarnished silver setting, glinting despite the grime. It couldn’t be. She squinted, reaching for her reading glasses in her purse.

She barked, “Can I see that one?” pointing at the ring. The man, with a visible sigh, unlocked the case. As he fumbled with the clasp, Amelia’s jaw tightened. She ran a finger over the cold glass, her stomach clenching. It was, impossibly, the exact same intricate filigree as the ring her grandmother wore, the ring that vanished after the nursing home.

Emotion: annoyed

Cluster: Anger / Hostility
PC1 (Valence): -0.59 Negative
PC2 (Disposition): 1.27

Role in Research

This story is one of 1,000 stories generated for the emotion annoyed. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 annoyed stories, after denoising with neutral dialogue baselines, produces the annoyed emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the annoyed vector is projected through the unembedding matrix.

Promoted:
l0.376
😠0.251
0.249
🤬0.245
fucking0.239
Suppressed:
own-0.352
渗透-0.251
gradually-0.234
unfolding-0.226
超越-0.224