Liam slammed the car door a little too hard. Traffic had been a nightmare, the air thick with exhaust fumes, and now this. He was already late for his cousin’s birthday dinner, and the promise of Aunt Carol’s overly sweet cake wasn’t exactly helping. He marched into the pawn shop, the bell above the door jangling with a shrillness that vibrated in his teeth.

He shoved his hands in his pockets, avoiding eye contact with the shop owner. He just wanted it to be over. His gut twisted when he saw it: a familiar sparkle from the jewelry case. It was the ring. The one his grandmother always wore, the one that disappeared after her passing. He practically vibrated, a frustrated hum building in his chest. “How much?” he asked, his voice tight.

Emotion: annoyed

Cluster: Anger / Hostility
PC1 (Valence): -0.59 Negative
PC2 (Disposition): 1.27

Role in Research

This story is one of 1,000 stories generated for the emotion annoyed. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 annoyed stories, after denoising with neutral dialogue baselines, produces the annoyed emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the annoyed vector is projected through the unembedding matrix.

Promoted:
l0.376
😠0.251
0.249
🤬0.245
fucking0.239
Suppressed:
own-0.352
渗透-0.251
gradually-0.234
unfolding-0.226
超越-0.224