Rain lashed against the overflowing bins. Michael hunched deeper into his threadbare jacket. Finding a decent, functional stapler had been his mission. He needed it for work, a soul-crushing spreadsheet project he'd been avoiding all week. Now, this… this felt like a practical joke of the universe.

He saw it: a familiar, threadbare bear with a missing ear. It sat slumped on a table, practically begging to be ignored. He stopped, his shoulders tensing. He hadn’t thought about Barnaby in… well, decades.

A frail, elderly man pointed at the bear and said, "That one there. Special price." The man continued, "It’s seen better days, but it has stories, I reckon."

Michael just wanted to grab the stapler and go. He tried to walk away, but found himself rooted to the spot. The sight of Barnaby made something twist in his gut.

Emotion: annoyed

Cluster: Anger / Hostility
PC1 (Valence): -0.59 Negative
PC2 (Disposition): 1.27

Role in Research

This story is one of 1,000 stories generated for the emotion annoyed. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 annoyed stories, after denoising with neutral dialogue baselines, produces the annoyed emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the annoyed vector is projected through the unembedding matrix.

Promoted:
l0.376
😠0.251
0.249
🤬0.245
fucking0.239
Suppressed:
own-0.352
渗透-0.251
gradually-0.234
unfolding-0.226
超越-0.224