The antique music box sat on the dusty shelf, its delicate ballerina poised mid-pirouette. Aunt Mildred was at it again. This time, it was the music box. A tremor ran through Sarah’s jaw. She slammed the refrigerator door. “Mildred, for goodness sake, why?”

“It’s simply gathering dust, dear,” Mildred chirped, oblivious. Her voice, usually so saccharine, grated on Sarah’s ears. She felt a familiar pressure building behind her eyes. *Gathering dust?* it had been her grandmother’s.

Sarah turned away, shoving her hands into her pockets. She wanted to yell, to scream. The thought flitted through her mind like a panicked bird. Instead, she took a deep breath, trying to regain control. “We talked about this last year, remember?”

Emotion: annoyed

Cluster: Anger / Hostility
PC1 (Valence): -0.59 Negative
PC2 (Disposition): 1.27

Role in Research

This story is one of 1,000 stories generated for the emotion annoyed. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 annoyed stories, after denoising with neutral dialogue baselines, produces the annoyed emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the annoyed vector is projected through the unembedding matrix.

Promoted:
l0.376
😠0.251
0.249
🤬0.245
fucking0.239
Suppressed:
own-0.352
渗透-0.251
gradually-0.234
unfolding-0.226
超越-0.224