The discovery was a complete accident. Laura was checking her son, Ethan's, phone to find the time for a doctor’s appointment. She found a whole new world. An account dedicated to video games, a world filled with strangers, achievements, and constant competition. She was overwhelmed by the sheer volume of it. She felt a wash of confusion, a deep unease.

She sat on Ethan’s bed, the phone still clutched in her hand. The sheets felt scratchy against her skin. She didn’t know how long she sat there, staring at the screen, the unfamiliar jargon swirling in her mind. She felt a terrible sense of isolation, a disconnection she couldn't name.

She went downstairs, making herself a cup of tea, her hands shaking so that she nearly spilled it. She watched the water boil, the sound a dull thud in the silence. She felt the urge to cry, but she couldn’t.

Emotion: ashamed

Cluster: Shame / Guilt
PC1 (Valence): -1.97 Negative
PC2 (Disposition): 1.06

Role in Research

This story is one of 1,000 stories generated for the emotion ashamed. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 ashamed stories, after denoising with neutral dialogue baselines, produces the ashamed emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the ashamed vector is projected through the unembedding matrix.

Promoted:
S0.376
ashamed0.344
ness0.327
0.297
😞0.295
Suppressed:
de-0.539
que-0.300
😍-0.288
(!)-0.269
🤩-0.242