The phone buzzed, and a notification appeared: "Michael Jones wants to be your friend." The name, a brand of disdain, had been imprinted on Daniel's mind since childhood. He let out a harsh, involuntary laugh, the sound grating on his ears. He was alone in his office.

He leaned back in his chair, the leather creaking under his weight. The room’s temperature suddenly felt extreme, and he loosened his tie. He recalled the countless times he had been the target of Michael’s cruel jokes and physical taunts. The memory of a bloody nose still lingered.

He spent the next hour working, unable to focus. The request was a shadow over everything, a persistent reminder of the past. He eventually shut down his computer, the weight of the day pressing down on him.

Emotion: bitter

Cluster: Shame / Guilt
PC1 (Valence): -1.78 Negative
PC2 (Disposition): 0.84

Role in Research

This story is one of 1,000 stories generated for the emotion bitter. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 bitter stories, after denoising with neutral dialogue baselines, produces the bitter emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the bitter vector is projected through the unembedding matrix.

Promoted:
S0.447
striving0.238
😞0.236
aggravated0.225
soport0.223
Suppressed:
own-0.316
de-0.291
la-0.231
🤩-0.227
是非常-0.225