The workshop was a mess. Tools scattered everywhere, wood shavings piled high. Daniel ran a hand through his hair, leaving sawdust in its wake. He felt a deep sense of frustration. The craft, once a source of satisfaction, had become a burdensome chore. The projects he was working on felt stale, uninspired, the same repetition day in and day out.

He leaned against his work table, grabbing his phone. He scrolled through various design blogs, attempting to find inspiration. His thumb stopped on an online store. The new furniture collection looked familiar. The style, the design, the details… it was his father’s, “Old Man’s Oak Collection.” His father's original work was being sold under a new name. His chest tightened. He sat, staring at his hands.

Emotion: bored

Cluster: Fatigue / Lethargy
PC1 (Valence): 0.04 Positive
PC2 (Disposition): -1.11

Role in Research

This story is one of 1,000 stories generated for the emotion bored. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 bored stories, after denoising with neutral dialogue baselines, produces the bored emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the bored vector is projected through the unembedding matrix.

Promoted:
de0.387
0.350
unremarkable0.325
दिलचस्प0.323
seemingly0.319
Suppressed:
B-0.592
P-0.304
because-0.292
因为它-0.287
ancar-0.278