He’d only come along to humor his sister, who was convinced there were hidden gems. He didn’t believe it. He never did. He was tired of being told how to live. Then he saw it: Mr. Snuggles, his childhood companion, sat amidst a pile of vintage board games. The sight stirred an unwelcome feeling, a ghost of a memory. He pushed it away. He hated being vulnerable.

He approached the table, his hands shoved deep into his pockets. The woman, surrounded by a gaggle of chattering children, looked up. “How much for the bear?” he asked, his voice clipped.

“A dollar,” she said cheerfully.

He took a dollar from his wallet, leaving it on the table. He scooped up Mr. Snuggles. He didn’t make eye contact. He turned and walked away, determined not to let anyone see any hint of emotion.

Emotion: defiant

Cluster: Defiance / Spite
PC1 (Valence): 1.11 Positive
PC2 (Disposition): 3.25

Role in Research

This story is one of 1,000 stories generated for the emotion defiant. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 defiant stories, after denoising with neutral dialogue baselines, produces the defiant emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the defiant vector is projected through the unembedding matrix.

Promoted:
la0.680
de0.668
l0.583
-0.524
either0.438
Suppressed:
own-0.423
似乎-0.404
熟悉的-0.401
不禁-0.394
难以-0.385