Rain lashed against the flimsy tent of the yard sale. Elias, hunched in his oversized coat, shivered even though it wasn't particularly cold. His gaze drifted over the dusty assortment of forgotten treasures, and then it landed on him. A worn, brown teddy bear, missing an eye and with stitches coming undone, sat slumped on a chipped porcelain doll. It was Barnaby. A wave of dizziness washed over him. His hands instinctively reached out, fingers trembling, to stroke the bear's faded fur.

“Five bucks,” the woman running the sale said, her voice raspy from the weather. Elias, mouth suddenly dry, fumbled in his pocket, his knuckles white as he counted out the crumpled bills. He cradled Barnaby to his chest, the familiar weight a comfort, and the world seemed a little less daunting.

Back in his cramped apartment, the silence felt less oppressive. He sat on the edge of the bed, the bear nestled in his lap. He felt a profound sense of ease just looking at the bear. He’d barely moved from that spot in two hours.

Emotion: dependent

Cluster: Shame / Guilt
PC1 (Valence): -1.05 Negative
PC2 (Disposition): 0.69

Role in Research

This story is one of 1,000 stories generated for the emotion dependent. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 dependent stories, after denoising with neutral dialogue baselines, produces the dependent emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the dependent vector is projected through the unembedding matrix.

Promoted:
de0.489
缺乏0.395
even0.310
either0.301
'0.297
Suppressed:
笑道-0.309
不久-0.293
一脸-0.263
затем-0.263
庆祝-0.258