Sarah adjusted her scarf, pulling it tighter around her neck as if it could shield her from the grimy reality of the pawn shop. The fluorescent lights buzzed overhead, a constant, grating reminder of the unyielding ugliness of this place.

The ring, of course, was right there, glimmering faintly in the glass case. Mother’s ring. He’d told her it was lost years ago, a sob story about a mugging. And now, here it was. She felt a knot tighten in her stomach, a feeling akin to disgust.

She didn't bother to ask the price; the transaction was purely for appearances. She just wanted to get it over with. She’d say nothing about it. She’d play the dutiful granddaughter, the one who cared. She hated the game, the lies.

Emotion: disdainful

Cluster: Anger / Hostility
PC1 (Valence): -0.31 Negative
PC2 (Disposition): 1.79

Role in Research

This story is one of 1,000 stories generated for the emotion disdainful. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disdainful stories, after denoising with neutral dialogue baselines, produces the disdainful emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disdainful vector is projected through the unembedding matrix.

Promoted:
C0.419
l0.404
S0.387
T0.282
I0.257
Suppressed:
own-0.335
unexpectedly-0.285
Suddenly-0.246
previously-0.245
until-0.242