The clatter of hammers and the shouts of the construction crew were a constant annoyance. I found myself snapping at the dog, a habit I’d tried to break for years. The sound seemed to invade everything, even the silence of my own thoughts.

This whole fence situation, brought on by that… that *newcomer* across the way, was simply infuriating. His manicured lawn, his perfectly symmetrical rose bushes… the man was practically begging for a contest of wills.

I poured myself a stiff drink, the ice clinking loudly in the glass. The audacity of it all. I imagined the perfect rebuttal, the precise words to convey my utter… well, my utter *disapproval*.

Emotion: disdainful

Cluster: Anger / Hostility
PC1 (Valence): -0.31 Negative
PC2 (Disposition): 1.79

Role in Research

This story is one of 1,000 stories generated for the emotion disdainful. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disdainful stories, after denoising with neutral dialogue baselines, produces the disdainful emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disdainful vector is projected through the unembedding matrix.

Promoted:
C0.419
l0.404
S0.387
T0.282
I0.257
Suppressed:
own-0.335
unexpectedly-0.285
Suddenly-0.246
previously-0.245
until-0.242