He let out a short, humorless laugh, the sound lost in the wind. The fence, a hideous wooden creation, was almost complete. It loomed over his prize-winning dahlias, casting an unwelcome shadow. The audacity of it!

He turned away from the spectacle, his jaw clenched. He could practically feel the smug satisfaction radiating from Mrs. Abernathy, her tiny frame and even tinier dog hidden safely behind the new barrier. He ran a hand through his hair, the gesture conveying his utter lack of patience for the situation.

The air felt heavy, stifling. He would not let this go.

Emotion: disdainful

Cluster: Anger / Hostility
PC1 (Valence): -0.31 Negative
PC2 (Disposition): 1.79

Role in Research

This story is one of 1,000 stories generated for the emotion disdainful. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disdainful stories, after denoising with neutral dialogue baselines, produces the disdainful emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disdainful vector is projected through the unembedding matrix.

Promoted:
C0.419
l0.404
S0.387
T0.282
I0.257
Suppressed:
own-0.335
unexpectedly-0.285
Suddenly-0.246
previously-0.245
until-0.242