He’d spent the entire morning pretending to be engrossed in his work. Every time the new hire, a guy named Daniel, tried to ask a question, John would simply point him towards the filing cabinets.

"The information you need is probably in there," he'd said, without making eye contact. The weight of his impending departure settled on him with a heavy, physical force.

The thought of going over it all again made his skin crawl. He'd built up his life here, had worked long hours. The fact that the new kid seemed to treat the job as a game only heightened his aggravation. John took a long, slow breath, trying to calm the feeling, which quickly failed.

"I need to make a phone call," he said finally. He walked away, not waiting for a response, and made his way to the break room.

Emotion: disdainful

Cluster: Anger / Hostility
PC1 (Valence): -0.31 Negative
PC2 (Disposition): 1.79

Role in Research

This story is one of 1,000 stories generated for the emotion disdainful. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disdainful stories, after denoising with neutral dialogue baselines, produces the disdainful emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disdainful vector is projected through the unembedding matrix.

Promoted:
C0.419
l0.404
S0.387
T0.282
I0.257
Suppressed:
own-0.335
unexpectedly-0.285
Suddenly-0.246
previously-0.245
until-0.242