The coach clapped him on the shoulder, the gesture feeling heavier than it should. “Think you can handle center field?” the man boomed, a smile plastered on his face. Jake, staring out at the sun-drenched diamond, merely nodded, the corners of his mouth barely twitching upwards. He’d spent his entire life mastering the art of the perfect curveball, the hiss of it slicing through the air. Now, he was being asked to chase after fly balls? The thought curdled in his stomach.

His spikes crunched on the dirt as he made his way to the outfield. The sun was suddenly too bright, the chatter of his teammates too loud. He gripped his glove, the leather feeling foreign and unfamiliar. It wasn't the same. It wouldn’t *ever* be the same.

He hated this. Every fiber of his being recoiled from the forced change.

Emotion: disdainful

Cluster: Anger / Hostility
PC1 (Valence): -0.31 Negative
PC2 (Disposition): 1.79

Role in Research

This story is one of 1,000 stories generated for the emotion disdainful. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disdainful stories, after denoising with neutral dialogue baselines, produces the disdainful emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disdainful vector is projected through the unembedding matrix.

Promoted:
C0.419
l0.404
S0.387
T0.282
I0.257
Suppressed:
own-0.335
unexpectedly-0.285
Suddenly-0.246
previously-0.245
until-0.242