The stadium buzzed with the frenetic energy of the crowd, the crack of bats and cheers of the fans. It was a beautiful evening, the sky a breathtaking canvas of sunset colors. But for Jake, the scenery felt utterly lost on him. He scanned the field, searching for his name on the starting lineup board. It wasn’t there. He was relegated to the bench, an unused resource. He took a long, slow sip of his water, the cold liquid doing little to quell the internal fire. He imagined the coach’s smug smile, the other players' self-satisfied grins. He clenched his jaw, the muscles in his neck straining. The thought of having to cheer them on, to celebrate their victories, filled him with a bitter resentment.

Emotion: disdainful

Cluster: Anger / Hostility
PC1 (Valence): -0.31 Negative
PC2 (Disposition): 1.79

Role in Research

This story is one of 1,000 stories generated for the emotion disdainful. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disdainful stories, after denoising with neutral dialogue baselines, produces the disdainful emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disdainful vector is projected through the unembedding matrix.

Promoted:
C0.419
l0.404
S0.387
T0.282
I0.257
Suppressed:
own-0.335
unexpectedly-0.285
Suddenly-0.246
previously-0.245
until-0.242