The cafeteria buzzed with excited chatter. Every table seemed to be a gathering of triumphant players, laughing and comparing notes. He sat alone, hunched over his tray, picking at the unappetizing food. The air was thick with a celebratory atmosphere that felt almost oppressive. The words "team dinner" and "victory party" echoed through the room. The jangling of silverware and the high-pitched squeals of laughter grated on his nerves. He watched the others with a studied lack of interest. They wouldn’t understand. They couldn’t understand the crushing weight of disappointment, the hollowness of failure. He threw his untouched sandwich in the bin, and left without another word.

Emotion: disdainful

Cluster: Anger / Hostility
PC1 (Valence): -0.31 Negative
PC2 (Disposition): 1.79

Role in Research

This story is one of 1,000 stories generated for the emotion disdainful. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disdainful stories, after denoising with neutral dialogue baselines, produces the disdainful emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disdainful vector is projected through the unembedding matrix.

Promoted:
C0.419
l0.404
S0.387
T0.282
I0.257
Suppressed:
own-0.335
unexpectedly-0.285
Suddenly-0.246
previously-0.245
until-0.242