The text message buzzed on his phone. “Sad news about the Diner. No more burgers!” David slammed his phone onto the table, the abrupt sound echoing in the otherwise quiet room. The Diner? The place that served greasy, predictable food? The one place he consistently went?

He leaned back in his chair, his eyes narrowed. He vaguely remembered the owner, a man with a perpetually stained apron. Always smiling. Clumsy. He should have known better, choosing that diner as his staple. He couldn't help a flicker of a feeling close to… annoyance.

He stood up, walking toward the window. The sky was grey. It was such a waste, that place. Such a waste of space. He’d find a new place to eat. It was not a big deal.

Emotion: disdainful

Cluster: Anger / Hostility
PC1 (Valence): -0.31 Negative
PC2 (Disposition): 1.79

Role in Research

This story is one of 1,000 stories generated for the emotion disdainful. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disdainful stories, after denoising with neutral dialogue baselines, produces the disdainful emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disdainful vector is projected through the unembedding matrix.

Promoted:
C0.419
l0.404
S0.387
T0.282
I0.257
Suppressed:
own-0.335
unexpectedly-0.285
Suddenly-0.246
previously-0.245
until-0.242