The sun beat down relentlessly, making him feel sticky and irritable. The entire yard sale was a depressing display of cast-off possessions, a monument to consumerism and forgotten memories. Then, he saw it. The bear.

His breath hitched. He hadn't thought about that bear in years, not once. He felt a sudden, unwelcome wave of something he couldn't name.

"How much?" he asked, his voice cold. The elderly man, selling his junk from a rickety card table, gave him a confused look.

"Fifty cents. A bargain, eh?"

He paid and turned away, wanting nothing more than to be rid of the bear. He’d have to destroy it. It was the only option.

Emotion: disdainful

Cluster: Anger / Hostility
PC1 (Valence): -0.31 Negative
PC2 (Disposition): 1.79

Role in Research

This story is one of 1,000 stories generated for the emotion disdainful. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disdainful stories, after denoising with neutral dialogue baselines, produces the disdainful emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disdainful vector is projected through the unembedding matrix.

Promoted:
C0.419
l0.404
S0.387
T0.282
I0.257
Suppressed:
own-0.335
unexpectedly-0.285
Suddenly-0.246
previously-0.245
until-0.242